IN SUMMARY: In this mixed bag of novel, where the video game logistics don't make sense and the characters are boring, SLAY falls far short of slaying.
MY THOUGHTS:
My biggest problem with SLAY is that the video game itself just doesn't seem plausible.
The protagonist, Kiera, is a hard-working student with high grades and a tutor who created and now maintains SLAY without her parents or anyone else knowing. I had so many questions that made it impossible to suspend my disbelief. Like how Kiera could afford to run and maintain SLAY for three years without her parent's knowledge. She tutors her friend in maths occasionally, but that would be nowhere near enough to maintain servers, run maintenance, buy assets, textures, designs, etc. How does she buy her VR gear? How can she afford a high-end PC? Or the multiple servers down in Paris that run the game? As far as we're made aware the game is free to play, and Kiera herself has no trust fund, and though her parents are comfortable we don't see them bequeathing her an allowance.
Probably more importantly, how does she have the time or the energy? Kiera developed and moderates the game, and it's implied that she creates everything herself (aside from one mod, Cicada, but I'll get to that). She builds the worlds and biomes, she programmes the code, she fixes the bugs and creates the cards used to duel. The duels are grandiose battles in stadiums - did she make all the animations, too? What about the sound effects? Modelling? Even if I accept the fact that she's a mastermind at everything game creation, that doesn't account for the fact that she's still a schoolgirl who has homework and studying and a social life. It's not possible that she manages all these things and gets to bed by nine-thirty.
Bearing in mind this is also virtual reality, so you have to add the development of synchronising motion control and tactile feedback and a stereoscopic display sensors.
Maybe she has people to help out? Well, no, because there's only one other mod, Cicada. How do you have a game played by hundreds of thousands of players only moderated by two people? My Discord server has thirty users and we have more mods than that! How do you manage chat functions and communication, card trades, marketplace, character customisation, complaints/ feedback? Forums? There's absolutely no weight behind the logistics of SLAY that makes it believable as an actual video game.
There's even a part where, as a huge duel is about to take place, all five hundred thousand of the accounts of SLAY suddenly become active as people tune in to watch. All for a game that is supposedly 'not mainstream'. Yeah, right. Club Penguin had over two hundred million accounts, and do you think all of those people suddenly decided to hop back online just as the site was being shut down?
This read like a very idealistic, almost romanticised portrayal of being a game developer. You can't click your hands and boom, "here's my game and thousands of players!". We never see Kiera put work into making/ improving SLAY that would at least assuage the doubts that she could be the game's developer, and we never see her genius level intellect come into play that could justify her wizard-level game creation skills.
Even outside the game there are moments that are hard to swallow. Most things happen just because, like Kiera grabbing a last-minute appointment with a lawyer, or all the high-level players being important in Kiera's life, or a fancy CEO offering them server space, or the right people showing up at the right time. The cast of characters weren't particularly memorable or interesting; I'd say Steph was the best and most level-headed, but I doubt I'll care to remember anyone else in this book. Even Kiera was rather watery in terms of personality.
The ending was unsatisfying. The boy has died and things happen and... that's it. Kiera's life changed monumentally, but it's entirely glossed over. I cannot even fathom that, minor spoiler, Kiera still wanted to give someone a chance of redemption after they posed as a white supremacist online and then doxxed her identity to the entire goddamn Internet. Like... are you serious? Does this even need to be said how ridiculous it sounds to think "they're not so bad" after they did that????
(This is when Steph, who had to talk Kiera out of it, got an upgrade to Character of the Novel...)
Sometimes I also thought the cultural politics of the novel were heavy-handed; it seemed to hand-hold you through on-the-nose explanations of black culture. Cicada is also roped into becoming a device to propel the discussion: one instance has her apologising that because she's half-black, she wasn't "black enough" to play SLAY, and Kiera kindly explains that that wasn't the case at all. I'm not black but as a mixed person, having a non-mixed person explaining that to a mixed person doesn't seem right at all...
I know I've stripped this novel apart, but it was sort of like popcorn; I couldn't stop reading. Ignoring the execution of SLAY, the game itself is brilliant. I loved that the cards echoed elements from black culture. I just wish more was done with it, you know? The characters needed fleshing out, and I would've liked to have seen Kiera show don't tell that she's the game's developer by seeing her actually developing the game.
WILL I READ MORE BY THIS AUTHOR? Yes. This is a debut, so far from perfect, but Morris has potential and I'll be glad to see what she comes up with next.