Cover Image: The Making of Tomb Raider

The Making of Tomb Raider

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Member Reviews

Tomb Raider is my favourite video game of all time, so I was really excited to read this book. It was fantastic, and I thoroughly enjoyed reading it. It took me back in my mind to many years ago, when I first started playing the Tomb Raider games on my Playstation 1. I have so many amazing memories from that time, as well as over the years that I have played Tomb Raider.

This book goes into detail about how Tomb Raider first came about, how Lara Croft was created, who created her, and the team that created and birthed the first two games. This was so interesting to me, and I loved reading about it. I love Lara Croft, and I was so excited to read about her, as well as everything that went into making the games, such as the art, the music, the acting, the voice acting etc.

The book itself has lovely images and photographs, and a lot of detailed text. This book would make a great gift for any Tomb Raider fan. I loved it, and I am sure you will too! Highly Recommended!

Many thanks to the author, publisher and NetGalley for a copy of this book.

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I love anything Tomb Raider, so when I spotted this, I just had to read it. This was a great look at what it’s like to design and build a game back in the 90s. I loved the in-depth look at how one of my favourite characters was born. The trials and tribulations. The disagreements and failures. The pictures included really did bring back memories. If you were scared of the T-Rex attack and enjoyed locking the butler in the freezer, then this book is definitely for you. Or if your just into game development then pick this up.

Thank you to Pen & Sword for this advanced copy.

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I inhaled this. I'm a huge fan of the early Tomb Raider games and have read and listened to a huge amount of what's been written about their production, story and reception. Despite that, Daryl Baxter's oral history of the making of the first two games finds a niche for itself as a gossipy retelling, rich on technical detail that's sure to delight even the most familiar fan. Disagreements are picked over, differing takes given, and a surprising number of perceived failures admitted to. A great little account of how games were made, back in the day.

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An absolute must for long-time Tomb Raider fans. A real geek-fest of programming challenges from the early days when 3D graphics were in their infancy.
However, I believe this will appeal to older fans and people who spent hours trying to program their Zx Spectrum or PC. For the modern aspiring game programmer, this book will make you grateful for the tools you have - these guys had to jimmy-rig photos from library books to get textures!
It makes me wish I'd been part of it - a simpler time, a kind of positive wild west for gamers. Ps. There was a kid in my primary school that programmed one of the well-known speccy games - something to do with Tarzan!

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If you trembled with terror as the T-Rex thundered towards you, prayed you would reach the end of a level with only a sliver of health or tried to lock the elderly butler in the freezer, then this rigorous unofficial history of the birth of Tomb Raider and its sequel is the book for you.
I vividly remember loading up Tomb Raider for the first time and being dumbstruck by its atmosphere and realism. It cost around £40 which was a fortune back in 1997, but I still have it and play it. This was something nobody had seen before; it required an entirely new sklllset from the player. The freedom of movement, though limited by today’s standards, was mind blowing. Once it clicked, I lost hours of my life inside its world.
Released in the time of the Spice Girls, Tony Blair and Britpop, Tomb Raider quickly became a global phenomenon. Author Daryl Baxter has interviewed every member of the creative team behind the games (including Lara’s voice artists) and vigorously verified every fact so this is the definitive, true story. The book is richly illustrated with iconic images from the games and rare, original drawings of schematic outlines for the levels. There is plenty of detail on the technology used to code the game and also a chapter on the music and its composer.
Very much a nostalgia-fest for anyone who loves the game, the book reminds the reader of a simpler time when video games were made by talented amateurs rather than money-driven committees. It is a book written by a fan for fans, and is a joy to read.

Thanks to Pen & Sword and NetGalley for allowing me to view an advances reading copy of this title.

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