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As a family we all get excited by a new Christopher Edge book. This is a sort of loose follow up to the previous Escape Room book but could easily be read as a standalone. A clever exciting tale.

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When an online friend, Ami, invites her to join a new game by solving a puzzle, Eden can't wait. She solves the puzzle easily, but instead of finding a passkey, for the game, she finds herself uploaded into the game, where she meets Ted, another player. Together, they must solve the game.
This book is every gamer's dream: it mirrors a gaming platform which most 9-13 year olds would find exciting. The teacher in me was also drawn to the descriptive writing - this book would make a great stimulus for writing. Only two more days and I am off to buy a copy for my grandson!

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This book would be perfect for kids who love an adventure story or if they are into the gaming world. Lots of references to video games.

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I enjoyed my return to the Escape Room. It's not exactly a sequel, but there is a cross-over character, and this time the stakes are even higher.
Eden appears to have been transported body and mind to… wherever the game is taking place (whatever it is). It’s not what she expected, but the clock is ticking and if she doesn’t solve the puzzles and unlock the three gates before time runs out, she is going to be stuck there. Forever.

The three levels and the puzzles that Eden and Ted encounter are very imaginative. I love the elements of computer games we meet -Ted kills a monster and gets health points. He’s convinced Eden is a NPC (non-player character) on a side quest, and he even respawns after dying in the game. But Ted is actually sitting at home wearing a special headset to play the game. It’s real for Eden.

Ted and Eden have a difficult relationship (he is full of himself and takes credit for the solutions that Eden has worked out). Although Ted softens by the end, they don’t become friends. Because Eden forgets about her home life, all we really know about her is that she is good at solving problems. I wasn’t even sure if she was a real person or a NPC, as Ted thinks.

I loved the terra – a monster that needs to use the surrounding environment to form its body to chase after the players. The settings are vivid and the writing pacey. The story is nicely book-ended by a murmuration of starlings. While I couldn't get my head around how the antagonist's plan could possibly work, I think young readers will go with it. I'm sure the book will be a popular choice with young readers, as it should be, The story is great fun to read.

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Another absolute cracker from Christopher Edge. I am a big fan of his writing, as are my Year 5/6 class, so I was very much looking forward to reading this new book. Escape Room: Game Zero is Eden’s story. She finds herself immersed into a brand new game The Escape. She has to find the keys and beat the levels to get out.

Edge’s books are totally action-packed, full of danger, puzzles and riddles. I know my class are going to love this as much as I did!

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An exhilarating adventure that’s non stop from the start, Eden is a great lead and I loved the mystery, peril, and high stakes involved in trying to escape The Escape. Christopher Edge has written another brilliant, intense and compelling story that I thoroughly enjoyed. Five stars.

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Dedicated gamer Eden finds herself unexpectedly in a still-in-development, top secret game known as The Escape, to which she has gained access by solving certain clues provided by a mysterious person called Ami.

The only problem is, once inside the game, Eden finds that unlike a normal player in a video game she is all too human and can be injured! And as a side effect of the game she is beginning to forget her identity and ties in the real world. All the more reason to get out in one piece as fast as she can. But it's not that simple...

Packed with action and adventure - with a little reflection about the important things of life thrown in - this story is absolutely perfect for those who like video games and gets 3.5 stars!

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My 8 year old read this and really enjoyed it. He said that the writing was really descriptive and made him feel like he was in the story with Eden and Ted. He mentioned that it was beautifully written, making the pictures in his brain stand out.

He loved how smart and brave Eden is, and how 'cheeky' Ted was trying to claim Eden's bravery as his own.

Reading this made him really excited to see what was going to happen with the Terras, and trying to figure out how Eden would kill them, especially in the desert. There was plot twists he didn't see coming which kept him on the edge of his seat.

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My 11 year old daughter loved this book! Really intriguing and mixes reality with video games, the author makes it feel like you're watching a movie in your mind...

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Christopher Edge never disappoints. This one is no exception. The settings are beautifully written and the concept of a teenager inside a virtual game trying to escape from it is a surefire hit among teenagers. The story is well-paced and I love the twists and turns.

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4.5 stars

An unputdownable middle grade adventure, featuring Eden, who finds herself inside a video game. She meets Ted, who is quick to assert himself as a player, but is Edens also a player, or is she, as Ted accuses, an NPC (Non Playable Character if you’re not in the know)? And what will happen to her if she dies inside the game?

I think kids will love this book. It’s fun, thrilling, tense and exciting!

This was an excellently paced read and I raced through it. Christopher Edge uses language beautifully to describe the settings and characters. I look forward to more!

Thank you to Netgalley and Nosy Crow for my eArc.

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A great book that's got plenty of twists and turns. It's unsettling in a 'this maybe could happen' kind of way. It's also clever, interesting and pacy. The twist at the end is great and left me wanting more!

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I really enjoyed the concept of this book. The puzzles and world building were particularly clever and it had me hooked right until the end. Reading this as a primary school teacher, I can imagine this captivating many 10-11 year olds. The idea of being inside a ‘real’ video game is something I know would have been very appealing to read when I was that age. A great book! I look forward to any further stories in the future!

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Eden is great at solving escape rooms. They've done liars recently, in real places with their friends,and online. When her online pal Ami sends her a series of clues,Eden finds herself in a real escape room world.

She encounters Ted and without really working together,they solve the whole thing between them. But Ted believes that Eden is simply a non playing character in the game...is he right? Is Eden not really there?

Really engaging middle grade fiction. Very easy to get caught up in and not notice the time.

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I was over the moon when this arrived and I’ve proper raced through it today! Loved being back in this world of quests, puzzles and thrills. Eden is so brave and so smart. I really enjoyed all of the chat about humanity and the beauty of our word. Christopher Edge is just brilliant!

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Woah, what did I just read?! I was swept up into a confusing reality with Eden as she navigates a game of mystery, puzzles and dangerous adventure. It was a great central plot and certainly an intriguing one even if I was a little confused as to what was going on and what was going to happen!

It was Jumanji-esque, with the lines between the real world and game blurred. For Eden, this ‘fake’ game play world has real consequences and she certainly didn’t want to find out what would happen if she lost a life in the game. And with Terra’s chasing her in every level, she has a lot to contend with.

It was an enjoyable quick read and one I pretty much read in one sitting. It’s perfect for its age demographic and I think everyone has wondered what it would be like to live in a computer game. It brings this thought to life and I enjoyed seeing how Eden was going to solve the mystery and get back to the real world. Fun book all in all!

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