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A roleplaying group expels a member who seeks revenge through a cynical game of his own making.
Dungeon Party links a fantasy world and the people playing in it.
When longstanding personality conflicts erupt, the volatile Randall Keller secedes from Alan Crandall’s gaming group. In pursuit of a coveted prize at an upcoming convention, Alan replaces Randall with two female recruits who reinvigorate the campaign.
Randall chooses a darker path by spreading infectious cynicism through the gaming community while plotting his revenge. When the Middle Mirth convention gets underway, Alan's group must stop Randall and his avatar before they devastate worlds both fictional and real.
A Note From the Publisher
Great stories are the adventures of people we care about. This book gives us time with colourful, compelling people - gamers, and their adventures, both in the real world and, through their characters, in the games they play. And this is a great story. Gamers will love this tale. If you want to really feel what gaming is about, not to mention what life is about, you should devour it. I did, and I want a sequel. In the meantime, I’ll read it again.
Ed Greenwood, creator of The Forgotten Realms
Gastil toys with readers who can't be sure what is and isn’t real until the last page. Dispensing with gamer stereotypes, Dungeon Party is intelligent, sly, but most of all fun.
Jonathan Amsbary, Dungeons & Dragons veteran and author of Cyberblood